
Building Language
for Literacy is the definitive early literacy program that equips
young children with the critical language and literacy skills and
experiences they need to build the foundation for success in reading.
Based on the latest research on early literacy development, Building
Language for Literacy features original language-loving characters
who inspire and motivate learning. The program is built upon childrens
home and community experiences to create meaningful connections,
and provides you with the tools you need to create a literacy-rich
environment.

The original
characters created for Building Language for Literacy are:
Nina the Naming
Newt
Reggie the Rhyming Rhino
and
Leo the Letter-Loving Lobster
Each character
leads children on a language adventure to different places in the
community, helping children not only develop language skills, but
a sense of the world around them, as well.
Naming With
Nina
Nina loves
words, so she names everything she sees! She will help children
name different objects in some familiar (and maybe some new!) places
in and around town.
Rhyming
With Reggie
Reggie loves
to play with sounds, so he rhymes every chance he gets! He will
help children pick out words that sound alike, so children develop
an awareness of patterns in language.
Letter Recognition
With Leo
Leo loves letters,
so he spells whenever he can! He will help children match letters,
so they become familiar with not only the shape of letters but the
connection between letters and the sounds they make.
These games
are great for not only extending the lessons appearing throughout
Building Language for Literacy, but also for helping any
children develop their oral language, phonological, and letter knowledge
skills.

By participating
in the Building Language for Literacy Language Adventures,
children will:
- develop vocabulary skills
;
- distinguish different word sounds;
- recognize letter shapes and sounds;
- enhance their understanding of the community around them;
- learn to follow oral directions
;
- learn to categorize familiar objects.

The Nina, Reggie,
and Leo language adventures can be used without teacher guidance.
Each character prompts the child to choose a setting, and then the
game begins. The settings for the language adventures match the
places used in the Building Language for Literacy curriculum:
Home
Store
Restaurant
Firehouse
Farm
Aquarium
|
Supermarket
Construction Site
Airport
Museum
Garden
Zoo
|
Children can
move back and forth between character games and settings. The objects
in all the games are randomized so children never play the same
exact game twice. Here is how you operate each game:
Naming With
Nina
If the child
chooses to start a language adventure with Nina, their first screen
will prompt the child to choose a setting. Once a setting is selected,
the child hears directions on what to do. For her game, the child
must drag objects that belong in the chosen setting to a box at
the bottom. Each time an object is clicked on, the child hears its
name. The challenge is that not every object on the screen belongs
in the chosen setting. The "distractors" will challenge children
to really think about which objects belong in a particular setting.
Rhyming
With Reggie
If the child
chooses to start a language adventure with Reggie, their first screen
will prompt the child to choose a setting. Once a setting is selected,
the child hears directions on what to do. For his game, the child
must match object names that rhyme. Each time an object is clicked
on, the child hears its name. Distractors will challenge the child
to listen for the names that rhyme.
Letter Knowledge
With Leo
If the child
chooses to start a language adventure with Leo, their first screen
will prompt the child to choose a setting. Once a setting is selected,
the child hears directions on what to do. For his game, the child
must match free-standing letters to the beginning letter of object
names. Each time a letter is clicked, the child hears the name.
Each time an object is clicked, the child hears the name. The letters
and objects are again randomized and there are distracters added
for a challenge.

If you use the
Building Language for Literacy program in your classroom,
here are some quick tips for using these language adventures to
supplement the curriculum:
- After you
finish a unit with your class, brainstorm a list of all the objects
they can think of that you would find in that place. Show Ninas
Word Cards for that unit to reintroduce the objects there.
Then introduce the Nina game, and challenge students to find as
many of these objects as they can.
- Before introducing
the Reggie game, sing one or two selections from Reggies
Song and Poem Charts in a unit, choosing those which emphasize
rhyme. This will help acclimate children to similar sounds.
- The Leo game
is a perfect extension from working with Leos Alphabet
frieze. As you move your fingers (or a child moves his or her
finger) across the letters, challenge them to name one or two
objects that begin with that letter. You might let them trace
the letters as they say each one, to commit the shape to memory.
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